
Caribbean Pirate Poker is a poker based table game played against the house and it features a progressive jackpot.
The Caribbean Pirate Poker rules are simple for anyone acquainted with the basic rank of poker hands. The object of the game is to be dealt a better five card poker hand than the dealer or gamble that the dealer does not have a qualifying hand at all. A qualifying hand is a hand that contains at least a pair or a combination of one ace and a king.
Caribbean Pirate Poker is played with a standard 52 card deck. A game begins with each player placing an initial bet. All players and the dealer himself are then dealt five cards face down. Before players can peek at their cards, the dealer exposes one of his five cards face up. After looking at their five card hands, players must decide, based on the strength of their hand and the information provided by the dealer's face up card, to either fold their hand or raise the initial bet. This second bet is called the raise bet. When opting to make a raise bet in Caribbean Pirate Poker you always raise the double amount of the initial bet. No more, no less. The raise bet is ALWAYS twice the size of the initial bet.
One of seven scenarios can occur:
| 1. | The player believes his hand is worse than the dealer's hand and folds, forfeiting his initial ante bet. |
| 2. | The player does not have a qualifying hand, but gambles that the dealer doesn't have one either (remember the dealer plays with one card face up) and raises his bet on a "bluff". The dealer's hand does not qualify and the player wins 1 to 1 on his initial bet. The raise bet is returned. |
| 3. | The player does not have a qualifying hand, but gambles that the dealer doesn't have one either and raises his bet on a "bluff". Unfortunately the dealer's hand DOES in fact qualify, so both the initial bet and the raise bet are lost. |
| 4. | The player's hand qualifies and he raises his bet. The dealer's hand does not qualify so the player only wins 1 to 1 on his initial bet. The raise bet is returned. |
| 5. | The player's hand qualifies and he raises his bet. The dealer's hand qualifies too but is beaten by the player's hand. The player wins 1 to 1 on the initial bet and also wins on his raise bet. How many times the raise bet pays depends on what hand the player wins with. Go to Payout Table. |
| 6. | The player's hand qualifies and he raises his bet. Unfortunately, the dealer exposes an even better hand and both the ante bet and the raise bet are lost. |
| 7. | The player's hand qualifies and he raises his bet. The dealer then turns over EXACTLY the same hand (barring the suits). The result is a push meaning that the bet is returned to the player. An example of a push scenario would be if both the player and the dealer have two pairs of aces and kings with a queen on the side. |
| QUALIFYING HAND | BET PAYS | JACKPOT PAYS |
|---|---|---|
| Ace, king | 1 to 1 | - |
| One pair | 1 to 1 | - |
| Two pairs | 2 to 1 | - |
| Three of a Kind | 3 to 1 | - |
| Straight | 4 to 1 | - |
| Flush | 5 to 1 | 50 x jackpot bet |
| Full House | 7 to 1 | 75 x jackpot bet |
| Four of a Kind | 20 to 1 | 100 x jackpot bet |
| Straight Flush | 50 to 1 | 10% of Jackpot |
| Royal Straight Flush (any suit) | 100 to 1 | 100% of Jackpot |
In the unlikely occurrence of two players, playing the same limit, hitting Jackpot hands during the same deal the following rules apply: